Posted by John on December 3, 2011

Memory Constraints Crippling the PS3 Version of Skyrim


Eurogamer has published a damning analysis of the ‘Rimlag’ issue that is plaguing the PS3 version of The Elder Scrolls V: Skyrim, proving that the latest patch does precious little to alleviate frame-rate issues that players with large save files are experiencing.

Disgruntled PS3 owners have come up with a few theories as to why players with a few dozen hours on the clock must endure stuttering that makes the game almost unplayable; one plausible explanation is that the game has poor ‘garbage collection’, and that the PS3’s anaemic memory reserves rapidly fill up with digital cruft during the course of play.

Whatever the cause, the solution may well be beyond the scope of a simple patch.

You can read Eurogamer’s astonishing report in full here – and do be sure to watch the side-by-side comparison video in which identical scenes in a new game and a 65-hour save are compared.

At some points the frame rate is effectively zero.

Any readers who have been playing the PS3 version of Skyrim are invited to share their experiences in the comments.


Note that YouTube content is not unmetered for Internode customers.

Cheers NeoGAF.

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