Posted by John on November 4, 2009

Operation Flashpoint Gets Patch Plus DLC

Operation Flashpoint®: Dragon Rising downloadable content – the ‘Skirmish’ pack – will be available for PC tomorrow, November 5th, bundled with a title update patch.

Title Updates for the console editions of the game will arrive prior to the launch of the ‘Skirmish’ DLC pack on Xbox LIVE and PSN. The Title Update for the Xbox 360 will be available tomorrow, November 5th, with the Title Update for the PS3 to follow shortly.

The ‘Skirmish’ video, available to view above showcases some of the new content available. Players are shown going head to head in attack helicopters, deploying tanks and APCs and engaging in ranged and close quarters combat in the wide ranging new maps and missions featured in the downloadable content.

The ‘Skirmish’ DLC features four new multiplayer maps and two new Fire Team Engagement (FTE) missions featuring both solo and four player co-operative play. Hunt down SAM launchers hidden in the sprawling complex of ‘Lumberyard’ and assault dug in PLA forces and fight room to room in ‘White Fang’, two tense new ‘Infiltration’ multiplayer maps. ‘Annihilation’ multiplayer maps pitch armour and infantry against each other in rolling battles across a valley in ‘Stomping Grounds’ and in ‘Force Dispersal’ military bases separated by a strategic hill become a close-quarters killing ground.

New FTE missions include ‘All Round Defence’, which places gamers in control of air support and attack helicopters as they defend a fortified complex against relentless waves of PLA. In ‘Uphill Struggle’ players must capture a bunker under heavy fire from hillside reinforcements. Gamers can also recon the entire 220 km² island of Skira alone or co-operatively in a range of vehicles at day or night in ‘Island Tour.’

Tomorrow’s title update/patch will include a range of updates and improvements for the multiplayer and single player modes of the game.

The ‘Skirmish’ pack will also be available on Xbox Live Marketplace (400 Microsoft Points) and the PlayStation Network (£3.19 / $3.99 / €3.99) shortly.

PATCH FIXES:

1. The game will now automatically unlock the FTE missions when a specific DLC is added to the game.

2.Gameplay online

o Lag issues reduced for 8 players pvp
o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.
o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.
o The weapon will now continue working if the player spam the fire button and the change fire rate button.
o The Players will now position correctly when re-spawned inside a vehicle
o Clients are now able to enter vehicles with no problem

3. All sniper rifles will now have a sway effect.

4. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.

5. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.

6. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge

7. If the player signs out whilst creating an online then the LAN game will not fail to create

8. Friend status changed message will not cause an issue to join a new game

9. Loading the 1st checkpoint with javelin equipped in the mission Dragon’s fury will not cause a loss of audio in certain instances

10. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams

11. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons

11. The game now only mounts the missions and DLC directories, so any loose files that are placed in the other directory will no longer be read by the game. It will now only use the files from the original NeFS volume.

12. The LOD in the FTE Ambush is now corrected when loading the mission for first time

13. If the player signs out whilst creating an online then the LAN game will not fail to create

14. When exiting the credits, the heading will not transition twice.

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