Posted by Tim on August 8, 2009

Titan Studios: Patch for Fat Princess is Live

Recently, in their Dev Blog, Titan Studios (developers for Fat Princes) announced that their Sony America patch, fixing the frequent lag and server issues, is now live and avialable for download. This patch is available for North America now, with Europe getting the patch next week. The new patch promises to boost connection rates and reduce the amount of lag experienced. Also included in the patch is a number of tweaks to the gameplay and ranking points system, which is outlined below.

What’s more important to notice is that Titan Studios also addressed  future patches for the game, meaning they will continue to support their title, which is always a good thing for gamers.

So if you have already bought the game, go ahead and fire it up to download the patch. For those of you who don’t have the game yet, there is no long any reason not to!

Patch Details:

  • The server selection heuristic has been modified so that ping time has been more heavily weighted when selecting potential matches.  This will result in players being connected to games in such a way that game population and ping are more evenly weighted.
  • Newly hosted servers will be more attractive to potential clients and thus fill up more quickly. The change will also better distribute connection attempts among servers and thus reduce failed attempts.
  • Potential servers will be given less time to respond to ping requests.  This should speed up that portion of the connection process.
  • Selected servers will be given more time to establish a connection, resulting in fewer failed attempts.
  • The connection code is less sensitive to packets coming back out of order.  This was a cause of failed connections.
  • Ice Mage and Dark Priest AoE scoring has been adjusted from 10 points to 2 points per enemy affected.
  • Non-worker resource return has been reduced from 20 points to 10 points.
  • Feeding the princess has been reduced from 20 points to 15 points.
  • Castle door hit points have been reduced slightly from 30 to 25.
  • The Princess’ calorie burn has been increased at weight stage 2, 3, and 4.  Calorie burn was previously 2 per second at all stages.  Stage 2 is now 4 per second, stage 3 is 8 per second, and stage 4 is 12 per second.

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